![]() ![]() ![]() Is there any explanation given for the incongruity? I thought that when I got to chat with Valentine I'd get to ask him not just "you're a synth?" but also "how is it that the people in Diamond City haven't torn you limb from limb and shoved the pieces in a trash-compactor?", but that doesn't eventuate. That seems out of character for a city that's already purged a race of nonhumans (ghouls) for.being nonhuman. Yet Nick Valentine is one, runs a prominent business, and seems to be wholly tolerated and non-controversial. So it seems like a very bad place to be a synth. The guy who's about to gun down his brother because he suspects he's a synth, and then the guards gun him down and loudly declare "this is Diamond City, there are no synths here!" (or something roughly to that effect). For instance, shopkeepers will refuse to do business with you if you don't protest your humanity loudly enough, and then there's: – Nearly every companion dislikes you killing innocents (apart from Strong), stealing (apart from Maccready and Cait for pickpocketing), and eating corpses with the Cannibal perk.Diamond City appears to have a strong anti-Synth sentiment, to say the least. The suit also won't need a fusion core to work for your companion! So if you find a power armor frame in the wasteland and don't want to enter it (or you're already wearing a suit of power armor), you can ask your companions to enter it for easier fast-travel shipment later on. You can also find dog armor for Dogmeat and Super Mutant armor for Strong. – While nearly all companions can't wield individual pieces of armor (for their chest, left leg, right arm, etc.), most can wear full armor suits so definitely give them armor that you don't need. Also choose a weapon that's within the same group as their default one so they can get the best use out of it. ![]() – If you do choose to give your companion an alternate weapon, though, make sure to give them the appropriate ammo type for that weapon. – If you don't give your companion a weapon, your companion will choose their default weapon and you won't need to give them an ammo for him or her to use it. Make sure you follow what that companion likes and dislikes in your dialogue choices and gameplay actions (noted below). Sleeping with a Romanced companion will give you more bonus XP than just being well-rested with the Lover's Embrace temporary effect. So long as your companion is human (or Curie), you can attempt to romance that companion by passing Charisma checks. You can also invest in the Inspirational perk (Charisam 8 minimum) so that your companion can carry more items, resist damage, and be immune to your attacks and vice versa. Hey, companions can't die, so you might as well put that to good use.Įven if you choose to go solo, companions can be sent back to any one of your settlements where they can defend the lot against raiders. You can tell companions to enter areas or fetch items, becoming the main threat while you stay safe or behind cover. Many companions can unlock terminals and doors for you if you haven't invested in Lockpicking or Hacking. Why You Would Want A Companion (Plus Romances)Īs briefly stated before, companions provide lots of bonuses just by being there. You can also force the issue of not having any companion by gaining the Lone Wanderer perk (Charisma 3 minimum) which increases your maximum carrying weight and grants up to 25% general damage reduction if you go it alone. The other reason would be if you're generally playing an evil build where you enjoy massacring everyone in the game (only Strong approves of killing innocents). The game is mostly fine when it comes to companions not triggering sneak detection, but it can sometimes backfire and it can be difficult to disengage stealth when your companion is firing away. The main reason would be for stealth builds, where a companion can get caught in the line of fire with enemies. This mod attempts to enable sending companions home after you've already sent them to a new location. But first, just to play devil's advocate, there are reasons for not having a companion. If you want to send companions home and not to a settlement just press tab to exit the location screen and they will automatically return to where they came from.
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